Players use the Wii Remote to mimic actions performed in real-life sports, such as swinging a tennis racket. The rules for each game are simplified to make them more accessible to new players. ![]() The game also features training and fitness modes that monitor players' progress in the sports. The game was well-received by critics and audiences. The title also bears the distinction of being the best-selling Nintendo video game of all time. It has been featured on television in Wii commercials, news reports, and other programming. The game has become a popular means for social gatherings and competitions among players of varying ages. In 2009, the sequel, Wii Sports Resort, was released. A high-definition remake of Wii Sports titled Wii Sports Club was released in 2013 for the Wii U. Another sequel, Nintendo Switch Sports, was released for the Nintendo Switch in 2022. The player uses the Wii Remote to mimic the motion of putting a golf ball in a game of golf. Wii Sports consists of five separate sports games- tennis, baseball, bowling, golf, and boxing-accessed from the main menu. The games use the motion sensor capabilities of the Wii Remote to control the player's dominant arm and/or the appropriate sports equipment it wields. Boxing utilizes both Wii Remote and Nunchuk gestures to control both of the player's arms. The player moves the remote in a similar manner to how the separate games are played in real life for example, holding and swinging the Wii Remote like a golf club, baseball bat, tennis racket or bowling ball. Some aspects of the gameplay are computer controlled. In tennis, player movement is controlled by the game's AI, while the swinging of the racket is controlled by the player. Baseball consists of batting and pitching, with all of the fielding and baserunning handled by the computer. ![]() Due to their turn-based nature, golf and bowling support hotseat multiplayer and can be played with just one Wii Remote that can be shared among players. Two people playing boxing the Wii Remote and Nunchuk are used here to control punches. The in-game Players are taken from the Wii's Mii Channel, which allows the user to create a Mii (a customized avatar) that can be imported into games that support the feature. Wii Sports is the first Wii title to use this feature. Miis saved on the Wii will appear in the crowd during bowling games and as members of human-controlled teams in baseball. The non-player characters in the game were also created using the Mii Channel toolset. Miis created on one Wii can be transferred onto the internal memory of a Wii Remote for use on another Wii with different save data. Īfter a game, a player is awarded or penalized skill points based on performance relative to the computer's skill level, though some games do not calculate points during multiplayer sessions. The game keeps track of these points by charting them on a graph, as well as increasing the size of the crowd in Tennis and Boxing single-player modes.
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